Published by Bad Pixel. I played this on android.
The Short: So many strong elements and yet the puzzles were not that good.
Recommended if you like Inglorious Bastards, cheekiness
Description: I wanted to like this game. I really did. The animation style is fun and cool, the music wins, and who can resist the premise of a point-and-click adventure where you roundly abuse nazis? And yet, there are too many instances of fake difficulty in this game.
One of the worst things that can happen to you in an escape/puzzle game is the presence of a “false negative” which, as far as I can tell, is a term that I just made up but definitely falls under the umbrella of fake difficulty. A false negative occurs when you are clicking the correct object/area of a puzzle but the game does not register your logical idea as correct because the game wants you to click in a very specific way. As a result, the player gets a “negative” signal on the object/area that should be positive. Games that are well designed avoid creating “false negatives” in one of two ways: 1) Liberal definition of “correct” clicking for an area/object OR 2. A “true negative” which would be some kind of hint that the player is on the right track but needs to change the behavior slightly.
Because puzzle games are the epitome of bottleneck’ed game play, false negatives essentially halt the entire game since you will have no idea what step needs to come next. Watching a walk through is usually the only solution at that point but, good gravy, is it frustrating to watch a walk through only to see them do exactly the thing you already tried.
Difficulty Level: Beyond Difficult
Difficulty Elements: good cascade | readily apparent and invisible puzzle arrays | straightforward interfaces | some Absurdity | both typical & unique solves