Published by Big Bad Bros. I played this on android.
The Short: More time was spent making this look cool than making this fun to play.
Recommended if you like sighing, grey scale, the Miyazakis (father or son)
Description: Escape the Lighthouse deserves commendation for creating very cool artwork and sound design. Beyond that though, this wasn’t a great escape game. Very short on cascade and the puzzles themselves were sort of non-diegetic? Let me explain. Usually the puzzles in an escape game are part of a puzzle array. The puzzle itself is literally part of the room. It is the mugs in the kitchen, the desk in the hall, a piece of paper hidden under the couch. You have to engage with the space to solve it. Escape the Lighthouse toggles between actual rooms in the lighthouse and then these disembodied puzzles like you might play in a puzzle book. It’s not as fun.
Difficulty Elements: little to no cascade | no Absurdity | readily apparent puzzle arrays | typical solves