Published by hozdesign . I played this on android.
The Short: Infuriating.
Recommended if you like unlit basements, bricks, tearing your hair out
Description: I’ve said it before but I will say it again. Hozdesign, you have a lot to answer for. I do not understand who is solving these puzzles without walkthroughs. This blog is fast approaching its 100th post. I am not a novice player here. I have encountered my fair share of stumps and brain farts, only to watch a walkthrough and go “Oh! Of course! Silly me.” Not so with hozdesign. It’s a veritable vipers nest of unsolvable games. Too often have I felt cheated by these solutions.
Wall is a great concept. It’s challenging, imaginative, and well-designed in terms of the aesthetics. But these puzzles are just too damn hard. There are too many canyon-sized leaps of inference asked of the player. The codices and reference objects are difficult to understand. It’s not a game. It feels more like a punishing mental exercise conducted by your cruel, pipe-smoking, Sensei.
Difficulty: Beyond Hard
Difficulty Elements: — cascade |both straightforward & invisible puzzle arrays | esoteric interfaces | no Absurdity | unique solves