Published by hozdesign. I played this on android.
The Short: “I’ll allow it.” – Heben Nigatu
Recommended if you like alleyway furniture, isolation chambers, peeping through keyholes
Description: I’ve noted, ad nauseam, my ambivalent feelings towards hozdesign games. On the one hand, they maintain a very cool aesthetic style across games. The rooms themselves are always off kilter in a fun and challenging way. The puzzle quality, however, can be unpredictable. Blue is right on the line for me between being a technically “good” game versus another disappointment. I, personally, was not able to complete this game without a walk through and when I did watch the walkthrough, I was very irritated to learn that I had arrived at the correct solution but something about the way the room was visually designed confused my ability to execute on that solution. I am willing, this time, to chalk this up to human error and I will not fully penalize the game. I still won’t give this a Seal of Goodness though. After all, what are we without our standards?
Difficulty Elements: ok cascade | both readily apparent & invisible puzzle arrays | both straightforward & esoteric interfaces | a touch of Absurdity | typical solves