Published by Tengeri Games. I played this on android.
The Short: Weird but not like, that weird.
Recommended if you like Edward Gorey, ink blots, German expressionsism
Description: I didn’t care for this game but I do have some nice things to say about it. Weird Escape is a very curious creation. First off, the artwork is wonderful. Stylistically we are in the world of pen & ink horror not unlike Edward Gorey’s famed Gothic creations or Franz Kafka’s lesser-known scribblings. So, kudos to the designer, who I believe is named Jenki G.
Speaking fairly, Weird Escape is actually an extremely good version of a Doors Galore. It might even be the only good version of a Doors Galore that’s ever existed! Doors Galores tend to be the most ill-designed, scornful things you can find, whereas Weird Escape is definitely a beloved child born to a nurturing family. I guess it’s as the saying goes, “in the land of the blind, the one-eyed man is king.”
Still, this game is not too exciting. Objectively, Weird Escape just doesn’t have good puzzling going on. It’s very simplistic, with one trick per door, and the drawings themselves, while cool, do not extend into any animation territory. Everything is perfectly static. The short puzzle chains are also standard issue puzzle varieties that can be found in almost every other room escape you’ve ever tried. So, despite the name, Weird Escape really isn’t all that weird. Still, this was a memorable experience.
Difficulty Elements: very little cascade | readily apparent puzzle arrays | straightforward interfaces | no Absurdity | typical solves
Published by Brazen Cat. I played this on android.
The Short: Fun with colors! Fun with puzzles! Three cheers for Brazen Cat!
Recommended if you like primary colors, protruding podiums, running to and fro
Description: Brazen Cat wins. Every single game I’ve played by them has knocked it out of the park. Colors is a great game, though it does feel aesthetically different from its sisters Cylinders and Cubes. Unlike those two games, Colors is a little less sterile and maybe even less sophisticated in style overall. Still, Colors is just as fun and also it is a much bigger game, with four rooms to run around between, in search of color codes.
The puzzles in this game are all very different which keeps it fun and challenging. In terms of difficulty, it’s a healthy medium. Most everything is straightforward enough but there are definitely a few stumpers in this game that took me a while to get over before I could keep hurdling towards the end. Framed pictures on the walls will give you all the guidance you need to get the wiring hooked up in these four rooms. Collect some gems, mix a color wheel, and unlock the various circuit breakers.
Difficulty Elements: great cascade | readily apparent puzzle arrays | both straightforward & esoteric interfaces | no Absurdity | both unique & typical solves
Published by Atami-Lab. I played this on android.
The Short: Beards figure prominently in this manly excursion.
Recommended if you like tilted frames, Dexter’s Laboratory, hair pomade
Description: At this point, friends, I have played too many escape games. Lately, it’s hard for me to find a fresh, interesting escape to spend my time on. Visits to the Google Play store are monotonous swipe sessions of games I have already played (or skipped). Given that background, Beard was welcome nectar in a drought!
Beard is a stellar game. It has good puzzle quality and really fun, special artwork. You are situated in a house replete with manly statues, portraits and curious contraptions. Decode the many references in this jocular home to unlock the secret of the beards. The difficulty hovers between Easy and Medium. I would argue that the funny little machines add a degree of difficulty because they have esoteric interfaces. Besides that fact, though, this game is breezy. There’s even a few translation goof ups (“pictures flames“?) to make it all that much more charming.
I have one small complaint about though. There is no item labeling in Beard and I do think some was in order. In a few cases, the hyper stylized artwork obscured some of the objects’ meanings.
Difficulty Elements: good cascade | readily apparent puzzle arrays | both straightforward & esoteric interfaces | no Absurdity | both typical & unique solves
Published by nicolet.jp. I played this on android.
The Short: Simple, babyish, and nice overall.
Recommended if you like cute blobs, Nick Jr., teal
Description: Fish might be overselling its aquatic nature with the name but this is a solid, easy game in an aesthetically pleasing little room. Giant, bloated fish statues (or are they plushies?), a grid full of colorful shells, and life savers all serve as puzzle arrays. There are plenty of boxes to unlock, a secret room or two, and a small case of room destruction. Fun, short, recommended.
Difficulty Elements: good cascade | readily apparent puzzle arrays | both straightforward & esoteric interfaces | no Absurdity | typical solves
Published by scriptwelder. I played this on Windows in a browser.
The Short: Low-bit graphics and a clever twist on the genre.
Recommended if you like pixels, potions, werewolves
Description: You are a werewolf, still in human form. You have until sundown to lock yourself inside of a cabin to prevent yourself from committing senseless carnage. It’s a great idea and this game pulls it off well. The animation is very old school. It has that 64-bit, highly pixelated vibe going on along with helpful screen text. The eerie music and sound effects are pretty spot on, running the gamut from creaky doors to ominous white noise. If you ever played a computer game before 1996, Don’t Escape will feel like a delightful nostalgia piece.
From a puzzling perspective this game is also pretty good though it’s more focused on item combination than manipulating aspects of the space. This is a short game that you will probably have to play multiple times to solve. Enjoyable. Fine. Werewolves.
Difficulty Elements: ok cascade | both readily apparent and invisible puzzle arrays | straightforward interfaces | no Absurdity | typical solves
Published by mipp. I played this on android.
Iterations: 1 and 2
The Short: Jack works in a pretty crazy office!
Recommended if you like brass contraptions, top hats, hardwood flooring
Description: I want to know, what exactly does Jack do for a living? JacksOffice2 is an fun little oddball with good puzzling and a really, really great interface design. It’s all touchscreen swiping and tapping with an intuitive flow. The puzzling in this game is full of unique solves that utilize devices and tools that defy cursory explanation. There’s Item combining in this game too which makes it a tad more challenging.
Aesthetically, I get the sense that this game aimed to be a little creepy but it really doesn’t cross the threshold on moodiness or atmosphere. It does feature a patina of “old timey-ness” with a gramophone and old style telephone that likes of which Alexandra Graham Bell may have designed. So there’s some weirdness for sure but nothing overtly scary, no jump scares, and nothing to suggest a sinister outcome might be waiting you inside of a drawer or behind the theatrical curtains. Expect a straightforward experience.
Two small complaints about this game. First, there was some glitchiness to the item combining. Mostly in the form of “sticky” imaging. So, even when I had decoupled objects, sometimes the object would behave as if it were still in combination. Relaunching the app (I didn’t have to restart glame play) consistently solved this. Also, I didn’t play JacksOffice 1 because it required an unnecessary amount of permissions on my phone.
Difficulty Elements: good cascade | both readily apparent & invisible puzzle arrays | both straightforward & esoteric interfaces | mild Absurdity |both typical & unique solves solves
Published by hozdesign. I played this on android.
The Short: You wake up in a blank room with four, color coded chairs. If you can figure out what the heck is going on, you’re in for a real treat.
Recommended if you like feeling taunted by pedestrian objects
Description: I have had a lot to say about hozdesign over this past year. Most of their games really disappoint me. But now I can say that in addition to G.R.E.E.N., I also really like Chairs.
Hozdesign has a talent for creating uncanny spaces. They populate their worlds with very common objects but subvert the meaning of those objects by expecting you to use them in bizarre and unexpected ways. They also create very streamlined spaces that are simplistic but in a cheeky way as if to say — while jabbing you in the rib cage — “The solution is so simple. Haven’t you figured it out by now?”
Chairs is funny, challenging and an outstanding brain teaser as escape games go. There’s a tipping point of madness in this game when you will almost certainly feel insane, staring at four blank walls and four high-backed chairs wondering what you’re missing. Still, this game manages to avoid becoming “Beyond Hard” by constraining the number of codices the player is expected to keep in their mind’s eye. Still, you may need to resort to brute force trial and error with your Items if you want to defeat the chairs.
I will say that in my version, I encountered a pretty ridiculous glitch that forced me to start over. I kept collecting colored tiles and they kept disappearing. For a long time I thought this was part of the game but it wasn’t. It was a total glitch. Starting over once fixed it 100%.
Difficulty Elements: great cascade | both readily apparent & invisible puzzle arrays | esoteric interfaces | some Absurdity | unique solves | tricky ending