Published by FM-Studio. I played this on android.
Other Iterations: Surgery, Puppeteer, and Fall
The Short: Gomez, last night you were unhinged. You were like some desperate, howling demon. You frightened me. Do it again! – Morticia Addams
Recommended if you like guillotines, insane children, the squelch of bodily tissues
Description: Bravo! What an awesome game. Forgotten Hill has conjured a freakish and exhilarating puzzle experience in Memento. This game is packed to the gills with jump scares, horrifying imagery, and laugh-out-loud gruesome jokes. Memento features not one, not two, but five haunted houses for you to prowl through from top to bottom in order to discover the violent pasts of four families beset by tragedy.
The puzzling in Memento is top shelf. It is intricate with each house containing discrete, localized puzzles but also sharing tools and puzzle arrays with the other four houses. There’s a lot of ground to cover but the creators have taken pains to ensure you remain on track, even if you feel quite lost. This game engenders so much trust by being consistent with tools, consistent with messaging and utterly free of buggy weirdness or ill fitting clues.
Aesthetically, Memento sings albeit a song that is rather weird and disturbing. The contraptions are unique and unsettling: marionettes, scales that measure with human hands, and a litany of odd creatures. If you like the sound of this game, I also recommend Cube Escape. Here are some images from Memento for you to admire:
Difficulty: the high end of Medium
Difficulty Elements: fantastic cascade | both readily apparent & invisible puzzle arrays |both straightforward & esoteric interfaces | plenty of Absurdity | both typical & unique solves
Published by hozdesign. I played this on android.
The Short: The latest offender.
Recommended if you like being cheated.
Description: I furrow my brow and look closely. I am watching a youtube video. The video is a depiction of the solutions — the walkthrough — to a game called Block by hozdesign. I watch carefully. The solution I need arrives so I pause the video.
I screw up my eyes. I intend to understand. I want to understand. I try to understand. But I will not understand. Because the solution is nonsensical. How do 5 ink blots in a grid translate into cardinal directions? It’s simple. They don’t.
Hozdesign creates games that baffle me. It’s possible there is some kind of steep cultural rift between myself and these creators but I don’t understand how this can happen on such a consistent basis. I enjoy solving puzzles. I play a ton of these games. I can only conclude that hozdesign does this on purpose: they create arbitrary, meaningless puzzles that have no logical solution. It’s so sad. It makes me feel sad.
If I am wrong, please, someone — ANYONE — let me know.
Difficulty: Beyond Difficult
Difficulty Elements: — cascade | both readily-apparent & invisible puzzle arrays | both straightforward & esoteric interfaces | some Absurdity | both typical & unique solves
Published by hozdesign. I played this on android.
The Short: Why? WHY?
Recommended if you like numbered rocks, magical tables
Description: I thought Table would be the one. I really did. I had hope, confidence, and love for this game. But hozdesign has betrayed me again. If you’re new here and don’t know what I’m talking about, read any of my past posts about this publisher.
This game is fun. It’s weird. It’s creepy and it’s hard. It is everything I like in an escape game. And then, right at the end, Table presents the player with a stupid, unintuitive and — in my opinion — unsolvable puzzle. I am shaking my head. I am sad. Why, hozdesign? Why?
Difficulty: Beyond Hard
Difficulty Elements: good cascade | both readily apparent & invisible puzzle arrays | esoteric interfaces | some Absurdity | unique solves
The Short: Rejoice! Another surreal piece of storytelling is coming your way, courtesy of a very bizarre Dutch studio.
Description: Few can resist the hypnotic pull of Cube Escape, the celebrated art horror series created by publisher Rusty Lake. Both frightening and comical, beautiful and strange, Rusty Lake never shies away from making memorable experiences. Their newest game, Paradise promises to be a superb addition to this awesome collection of escape games. The premise, as quoted from their launch announcement page:
“Rusty Lake Paradise is set on a small remote island in the 18th Century. After your mother passed away the island seems to be cursed with the 10 plagues. It’s your job to go around the island, interact with your family and help them vanquish the plague. The game offers ominous situations and bizarre rituals. Paradise builds upon the distinctive atmosphere and excitement from the Rusty Lake series. For the background graphics we collaborated with a well-known Dutch artist, Johan Scherft.”
The game is expected to be released in Q4 of 2017. So, any day now!
Published by Fireproof games. Not yet released!
The Short: !!!!!!!!!!!!!!!!!!!
Fireproof Games has announced a fourth game in their popular series, The Room. The release date is a bit vague, although imminent, “fourth quarter of 2017.” Fireproof plans to release the game on ios first and a bit later on android so us little green robots may be waiting until after Christmas to get our mitts on this. In the meantime, there’s a fun freebie from the publisher: a downloadable tarot card deck that mimics the set found in The Room 2.
In an interview with one of designers, Barry Meade noted that Old Sins is something of a brand new story line with new characters. Still it’s all situated in the same mythological world as the previous three. Here’s a brief premise overview from their website:
“The sudden disappearance of an ambitious engineer and his high-society wife provokes the hunt for a precious artefact. The trail leads to the attic of their deserted home, and the discovery of an old, peculiar dollhouse…Experience The Room: Old Sins and explore unsettling locations, follow obscure clues and manipulate bizarre artefacts on a journey into the world behind the veil.”
I’ve got two photos and this teaser video from the Rezzed gaming conference back in April. That’s all for now, folks!