The Short: Rejoice! Another surreal piece of storytelling is coming your way, courtesy of a very bizarre Dutch studio.
Description: Few can resist the hypnotic pull of Cube Escape, the celebrated art horror series created by publisher Rusty Lake. Both frightening and comical, beautiful and strange, Rusty Lake never shies away from making memorable experiences. Their newest game, Paradise promises to be a superb addition to this awesome collection of escape games. The premise, as quoted from their launch announcement page:
“Rusty Lake Paradise is set on a small remote island in the 18th Century. After your mother passed away the island seems to be cursed with the 10 plagues. It’s your job to go around the island, interact with your family and help them vanquish the plague. The game offers ominous situations and bizarre rituals. Paradise builds upon the distinctive atmosphere and excitement from the Rusty Lake series. For the background graphics we collaborated with a well-known Dutch artist, Johan Scherft.”
The game is expected to be released in Q4 of 2017. So, any day now!
When I am escaping from rooms, I sometimes stop and wonder, “Who’s room is this anyway?” Who am “I” in this game and who does this room belong to? Am I an intruder? Is this my own room but I need to escape for some reason?
Continue reading editorial: where am I?
Published by Fireproof games. Not yet released!
The Short: !!!!!!!!!!!!!!!!!!!
Fireproof Games has announced a fourth game in their popular series, The Room. The release date is a bit vague, although imminent, “fourth quarter of 2017.” Fireproof plans to release the game on ios first and a bit later on android so us little green robots may be waiting until after Christmas to get our mitts on this. In the meantime, there’s a fun freebie from the publisher: a downloadable tarot card deck that mimics the set found in The Room 2.
In an interview with one of designers, Barry Meade noted that Old Sins is something of a brand new story line with new characters. Still it’s all situated in the same mythological world as the previous three. Here’s a brief premise overview from their website:
“The sudden disappearance of an ambitious engineer and his high-society wife provokes the hunt for a precious artefact. The trail leads to the attic of their deserted home, and the discovery of an old, peculiar dollhouse…Experience The Room: Old Sins and explore unsettling locations, follow obscure clues and manipulate bizarre artefacts on a journey into the world behind the veil.”
I’ve got two photos and this teaser video from the Rezzed gaming conference back in April. That’s all for now, folks!
So there’s this wacky thing with free escape games. When you win, sometimes these games will reward you with pictures of food? I don’t know why exactly. I’ve been rewarded with pictures of cake, coffee, pizza, sandwiches and more. I decided to start collecting them so I could share with you. Enjoy the photo gallery after the jump. It is simply pictures of things I have been “congratulated” with after solving an escape games.
Continue reading Editorial: Food Prizes
Published by Neat Escape. I played this on android.
The Short: Oh, Neat Escape. You scamp.
Recommended if you like slow clapping
Description: I have previously posted my feeling towards Neat Escape but to summarize, let me put it this way: Have you ever loved someone who was inordinately fond of puns? And who loved to trot out said puns at any time and in any place, regardless of audience? But you love this person. That’s the point here. I love Neat Escape. I really do.
That’s why I wanted to highlight a game they published that I just played called Sakura Washitsu. The game itself is fine in a mediocre way. What I really wanted to showcase though is the premise of the game, as articulated here, by this title card and introductory text:
That’s right. You have gone over to a friend’s house to watch the cherry blossoms. Then, without warning, your friend locks you into their living room and you must escape. Along the way, you will encounter secret compartments in their closets, messages in the drapes, and all manner of signs that YOUR FRIEND IS A PSYCHOPATH. Needless to say that once you do solve Sakura Washitsu your friend has been waiting for you this entire time and has already prepared tea and cookies.
Anyway, I just wanted to share this moment because Neat Escape is my weird, personal favorite and that’s what this blog is all about.
Overall I prefer creepy, indie escape games. But genre and aesthetic are far from the only two qualities that make an escape game great to play. Here are some of the little details that I look for when I’m trying out a new game:
Continue reading Opinion: it’s the little things
A little while ago, I went to install a new escape game from the Google Play store only to read that the game required me to grant nearly a dozen permissions before it could be installed. I declined. Then I started wondering, why DO so many of these games need access to stuff on my phone? So, I did some research for all ya’ll.
Continue reading Permissions