Igloo Escape

Published by Ablues.  I played this on android.

The Short: A dinky game with a strong concept.

Recommended if you like igloos, penguins, polar bears

Description: Welp. This was better than Escape from the ballet classrooms. Still, Ablues is not shaping up to be my favorite publisher. This game is a bit rickety in its logic. I tend to discredit games when the puzzling is more focused on finding objects which are lost in a heap of other objects. A better quality game will efficiently present you with several key instruments and let you work out what the puzzle calls for. Igloo spoon feeds the player with lots of hints and glaringly obvious puzzle arrays.

Igloo Escape is an easy game so at least you won’t be stuck inside of its mixed-up aesthetic for long. Plushie animals, a sled, and a pile of grocery store items will keep you company as you scoot around in the snow. I won’t go so far as to call this game bad but I don’t recommend it either.

Difficulty: Easy
Difficulty Elements: 
little cascade | readily apparent puzzle arrays | straightforward interfaces | no Absurdity | both unique & typical solves

Advertisements

Beard

Published by Atami-Lab.  I played this on android. Seal of Goodness

The Short: Beards figure prominently in this manly excursion.

Recommended if you like tilted frames, Dexter’s Laboratory, hair pomade

Description:  At this point, friends, I have played too many escape games. Lately, it’s hard for me to find a fresh, interesting escape to spend my time on. Visits to the Google Play store are monotonous swipe sessions of games I have already played (or skipped). Given that background, Beard was welcome nectar in a drought!

Beard is a stellar game. It has good puzzle quality and really fun, special artwork. You are situated in a house replete with manly statues, portraits and curious contraptions. Decode the many references in this jocular home to unlock the secret of the beards. The difficulty hovers between Easy and Medium. I would argue that the funny little machines add a degree of difficulty because they have esoteric interfaces. Besides that fact, though, this game is breezy.  There’s even a few translation goof ups (“pictures flames“?) to make it all that much more charming.

I have one small complaint about though. There is no item labeling in Beard and I do think some was in order. In a few cases, the hyper stylized artwork obscured some of the objects’ meanings.

This slideshow requires JavaScript.

 

Difficulty: Medium
Difficulty Elements:
good cascade | readily apparent puzzle arrays | both straightforward & esoteric interfaces | no Absurdity | both typical & unique solves

Fish

Published by nicolet.jp.  I played this on android. Seal of Goodness

The Short: Simple, babyish, and nice overall.

Recommended if you like cute blobs, Nick Jr., teal

Description: Fish might be overselling its aquatic nature with the name but this is a solid, easy game in an aesthetically pleasing little room. Giant, bloated fish statues (or are they plushies?), a grid full of colorful shells, and life savers all serve as puzzle arrays. There are plenty of boxes to unlock, a secret room or two, and a small case of room destruction. Fun, short, recommended.

Difficulty: Easy
Difficulty Elements
good cascade | readily apparent puzzle arrays | both straightforward & esoteric interfaces | no Absurdity | typical solves

Toys

Published by nicolet.jp. I played this on android. Seal of Goodness

The Short: Another home-run from nicolet.jp.

Recommended if you like toy trains, bunk beds, cleaning your room

Description: Newton’s Third Law states that for every action there is an equal and opposite reaction. Maybe there’s more to it than that but I’m into escape games, not physics so that is the extent of my understanding. Still, this Law provokes an alluring philosophical idea. Does every evil in the world conjure a virtuous countermand? Could it be that for every bad, ugly escape game, there is an equally good and attractive one?

Toys is a good game. There’s not much to say beyond that but I don’t want my lack of description to give you an impoverished sense of the game’s quality. You will like it. It’s cute and somewhat challenging. Sometimes it’s hard to find the words to communicate just how serene a good escape game can be. Perhaps it is telling that the language of English does not have much vocabulary or intellectual gestalt to discuss the virtuous absence of flaw. Instead, as a language, it is lousy with hyperbolic praise and mandatory assertion. Toys is good. I recommend it. I don’t know what else to say.

Difficulty: Medium 
Difficulty Elements:
good cascade | both readily apparent & invisible puzzle arrays | straightforward  interfaces | no Absurdity | typical solves

Yellow Room (Reboot)

Published by hozdesign. I played this on android.

The Short: A nearly good game.

Recommended if you like wildlife dioramas, arabesque archways

Description: A near miss really sucks. Yellow Room (Reboot) came very close to being a good game but committed a small sin. But as many Catholics may tell you, a sin is a sin no matter how small. At least I think that’s what the bible says?

Let’s start with what’s good. Yellow Room (Reboot) takes after its siblings in the hozdesign family. Aesthetically, it’s a great minimalist design with some cool arched ceilings, an expanding gamespace, and has some signature funny elements that hozdesign always likes to throw your way. The soundscape is good too.

In the puzzling realm, Yellow Room (Reboot) has some mad tricks up its sleeves. Overall, the puzzle diversity in this game is really great and there’s plenty of unique solves to explore. But the designers got too clever for their own good on one particular puzzle array. Spoiler Alert, I am going to tell you about it here in detail. There is a moment in the game where you have a transparent sheet with markings on it. It fits perfectly over a painting on the wall which also has markings on it. One would think that a code would be visible once the transparent was laid over the painting. It isn’t. You cannot read what’s there. It is illegible. I was convinced that I needed a second transparent to read the code and spent a lot of time doing nothing in this game trying to find the second transparent. Finally, after watching a walk through, I discovered that hozdesign believes you can read the code that’s already there. You can’t. It’s too garbled. I was disappointed, yet again, by hozdesign. And it really really sucks because literally everything else in this game was fun. SIGH.

Difficulty: Beyond Hard 
Difficulty Elements
great cascade | both readily apparent & invisible puzzle arrays |  esoteric interfaces | no Absurdity | unique solves

Cake Cafe

Published by FUNKYLAND. I played this on android.

The Short: Like no other cafe or bakery I have ever seen. A simple set of puzzles to solve.

Recommended if you like pink, PINK or PINK

Description: Cutesy and simplistic, Cake Cafe is not FUNKYLAND’s best work. (Their best work –in my opinion– can be found here) Still it’s a pretty solid puzzle environment chock full of keys, teacups, and plush wingback chairs. Will you be able to open this cherubic riot in time for the customers?

 

Difficulty:  Easy 
Difficulty Elements
little cascade | readily apparent puzzle arrays | straightforward interfaces |no Absurdity |typical solves

Egg Cube

Published by nicolet.jp. I played this on android. Seal of Goodness

The Short: A good egg.

Recommended if you like pastels, gold stars, smooth surfaces

Description: I am very excited about this publisher nicolet.jp. They are new to me but that doesn’t mean they haven’t been around forever. Regardless, Egg Cube is a great game with a distinctive, cutesy style. The puzzling itself is sort of a low-grade medium. I was tempted to call it easy but there is a good deal of cascade here to it gets a bump up for that.

Unlike other games that trade is adorableness, Egg Cube manages to steer clear of unintentional creepiness or bizarro babysitter vibes. The decor is childlike but in a dreamy sort of way. Plus there is a king egg who looks he could be some distant ancestor of the Kirby tribe?

Difficulty: Medium
Difficulty Elementsgood cascade | readily-apparent puzzle arrays | straightforward interfaces | no Absurdity | both typical & unique solves