Iterations: Portal, Portal 2, The Lab (and many other interesting spin off properties)
The Short: The modern classic.
Recommended if you like psychotic robots, teleporting, and cake!
Description: I know, I know. I should get out of here with this review. Portal is a decade old today (happy birthday!) and it’s been reviewed to death. For good reason of course as it is much beloved and treasured by pretty much everybody even vaguely familiar with gaming. It is the mind-bendiest of the mind-bending, has a completely original tone, and packs a punch with phenomenal puzzling. Portal was an instant classic and remains a canonical addition to the gaming universe.
Now Portal is much more exciting than most of the escape games I talk about on this blog and I wanted to review it for a very important reason. If you read anything about Portal online, be it a synopsis, description or review, nobody will call it an “escape game.” And yet, Portal is the most textbook example of an escape game that I can think of. A series of rooms containing discrete puzzle arrays, where the ultimate goal is to escape all of the rooms and, eventually, the whole facility. It’s true that Portal transforms into a first person shooter half way through but the puzzling is absolutely foundational even as the adrenaline pumps up. The only reason nobody would call Portal an escape game is because “escape game” has a particular connotation. It is a bad connotation. But I am here to defend escape games everywhere and declare that they are fun! And cool! And there should be more of them! And Portal is an escape game, dudes! Deal with it!
Difficulty Elements: great cascade | readily apparent puzzle arrays | esoteric interfaces | some Absurdity | unique solves