Published by nicolet.jp. I played this on android.
The Short: Sad trumpet sounds.
Recommended if you like IKEA furniture, knick knacks, pretending you’re 3 feet tall
Description: Nicolet.jp is a great publisher. They have released numerous, enjoyable games that I highly recommend. Mushroom isn’t one of them.
Listen, if you’re going to name your game Mushroom, you really need to capitalize on the premise. I want to see mushrooms everywhere. All species! All shapes and sizes! Mushrooms houses! Mushroom stools! Mushrooms with spots, stripes, all the colors of the rainbow. There could be some aspect of the game related to poisons, fairies, rain, water, growing mushrooms on a log, I don’t know. These ideas just sprung to mind based on the rich cultural cache that mushrooms occupies. Did this game utilize any of this? No, absolutely none. The only mushrooms in this game are little mushrooms sculptures slung around a room that is dominated by book cases and a television. Honestly, guys, just pick a different title.
In addition to the missed artistic opportunity, this game is also straight up boring. Solving this was so easy that it was an unrewarding victory.
Difficulty Elements: little cascade | readily apparent puzzle arrays | straightforward interfaces |no Absurdity | typical solves
Finale Keys don’t have to be anything special. They just get the job done. Still, some publishers really go above and beyond to do something funny, fancy, or just plain wild with their Finale Keys. I love it. So I’ve started collecting screenshots of Finale Keys to share with you. Gallery after the jump:
Continue reading editorial: Key Appreciation
Published by Appliss inc. I played this on android.
The Short: Fresher than most but nothing terribly new.
Recommended if you like diamond heists, swiping right
Description: There’s a growing population of escape games that are trying to incorporate more intuitive controls. Instead of arrows and classic point-and-click style commands, these game employ swipe and hold controls (Other examples include JacksOffice, XON, and The Room) Some games program this beautifully. Others are more awkward. CUBICROOM is in the awkward category. It may take you a full minute or two just to get the hang of moving around and zooming in and out of things.
Controls aside, the graphics in this game are really fun! Clean lines, bright space, a definite vibe of a museum or art gallery. There are a couple of cute surprises in CUBICROOM and you should definitely keep your wits about you because this game contains a light sprinkling of trickery.
This game took a long time to download. At first I thought it was because there would be many chapters of game play. Not so. There are only two chapters. In fact, the second chapter is incredibly short. I’m not mad or anything but that was definitely confusing. I mean why bother to split the game into chapters if the second is barely a tenth as long as the first? Just to throw in a lousy commercial? Oh well. I guess ya’ll just need to pay the bills over at Apliss. No worries, dudes.
Difficulty Elements: ok cascade |readily apparent puzzle arrays |straightforward interfaces | no Absurdity |both typical & unique solves
Published by hozdesign. I played this on android.
The Short: Why? WHY?
Recommended if you like numbered rocks, magical tables
Description: I thought Table would be the one. I really did. I had hope, confidence, and love for this game. But hozdesign has betrayed me again. If you’re new here and don’t know what I’m talking about, read any of my past posts about this publisher.
This game is fun. It’s weird. It’s creepy and it’s hard. It is everything I like in an escape game. And then, right at the end, Table presents the player with a stupid, unintuitive and — in my opinion — unsolvable puzzle. I am shaking my head. I am sad. Why, hozdesign? Why?
Difficulty: Beyond Hard
Difficulty Elements: good cascade | both readily apparent & invisible puzzle arrays | esoteric interfaces | some Absurdity | unique solves
Published by 5minLab. I played this on android.
The Short: A small treasure.
Recommended if you like prisms, rotating around a fixed axis, the Wes Anderson aesthetic
Description: Brickscape is not technically an escape game. It is purely a geometric puzzle environment complete with a seemingly infinite number of levels and soothing, cool music. This game only features puzzling related to unlocking prisms in a closed system. This is a fairly typical puzzling variety. You can find brick puzzles in many other, full fledged escape games. It will usually be included as a small obstacle to unlocking a door or a box in order to move on to the next level. So if you feel like you need some practice with brick puzzles in general, Brickscape is a very rewarding place to start.
On an aesthetic level, Brickscape is a perfect game. The interface is nothing short of lovely. It’s smooth, intuitive and elegantly simple. The blocks themselves are pretty and the scoring system is streamlined. This game strongly reminded me of other well-made, purely puzzling worlds like Mekorama, Cryptica, and What’s Inside the Box?. I did miss a sense of narrative or storytelling but that’s not really a complaint. I highly recommend this game.
Difficulty: Easy to start. Progressively harder.
Difficulty Elements: ok cascade | readily apparent puzzle arrays | straightforward interfaces | no Absurdity | typical solves
Published by ROBAMIMI. I played this on android.
The Short: This game is not noteworthy except for the incredible and unlikely family drama that plays out at the finale.
Recommended if you like bear humor, daytime television
Description: If — like me — you are deep inside the weird and often socially askew world of free, mobile escape games, Bear’s Life is a Must-Play. The game itself is not challenging nor is it particularly good. Instead, what sets Bear’s Life apart is the hilarious moral drama that is presented upon the game’s completion.
You begin by intruding upon a large bear who is reposing at his lovely shoreline bungalow. After bothering him and re-arranging his furniture, you ultimately help him to discover that he is not a “failure-man” as the full title of this game suggests. Instead, you give this bear another chance at life. Don’t forget to retrieve the all-important hand written letter before you hop into the [sic] “boart” and drive away. I cannot overstate how amazing the conclusion of this game turns out to be. Despite the undeniable low quality, I highly recommend this game to any player looking for a unique experience.
Difficulty Elements: very little cascade | readily-apparent puzzle arrays | straightforward interfaces | some Absurdity | typical solves
This post reviews 3 games by nicolet.jp: Apple Cube, Escape Game A, and Tiny Cube
Escape games breed in abundance. There are literally thousands to choose from across genre and across platforms. As a result, I’ve decided to start doing Round Ups organized by Publisher. Nicolet.jp is a cornucopia of good escapes but sometimes there’s not that much to say outside of the fact that they are cute, fun, and well designed. As a result, I’ve created this post of mini reviews (miniviews?) to cover games more efficiently.
Continue reading Nicolet.jp Round Up