Published by 58 Works. I played this on android.
The Short: Kalaquli is a better escape game than most but it’s missing a crucial ingredient: cascade.
Recommended if you like tea houses under siege
Description: I like all of the following things about Kalaquli R: First, the aesthetics are good. Set in a Japanese(?) tea house that’s beset by dart-blowing ninjas, Kalaquili R features cool sliding doors, secret compartments and samurai artwork. As with the visuals, the sound in Kalaquli R succeeds at creating a cohesive place and mood. Second, I really love it when games “opens up” as the game proceeds. Kalaquli R has multiple tiers as you move through though I can’t say that they get harder or anything. The world merely expands. Puzzle quality was decent though definitely on the medium-easy side.
What’s missing from Kalaqui R is a sense that the puzzles interlock and relate to each other. Instead, it’s more of a fixed set of different puzzle areas that you extinguish, one at a time. A perfect example of this is the courtyard in this game. It’s an entire “room” and yet only 2 puzzles derive from it. Many escape games suffer from lack of cascade but Kalaqui R was a surprising one to fall into this trap because everything else about it was above average.
Difficulty Level: Medium
Difficulty Elements: low cascade | both readily apparent & invisible puzzle arrays | straightforward interfaces | no Absurdity | both typical & unique solves