Published by nicolet.jp. I played this on android.
The Short: Nicolet.jp really is an oasis in the desert.
Recommended if you like baby saguaros
Description: Grains of sand can be as varied and beautiful as snowflakes. So too is the variety of games Nicolet.jp manages to churn out on a consistent basis. You can boop and bonk your way around this twee, succulent infused room, solve some interesting puzzles and bask in a sense of accomplishment once you’ve finished. This is a well made game that will stimulate your brain and please your senses.
Difficulty Elements: good cascade | readily-apparent puzzle arrays | straightforward interfaces | no Absurdity | typical & unique solves
Published by snapbreak. I played this on android.
The Short: Despite their age, mysterious ruins never get old.
Recommended if you like counter shading, sandstone, alone time
Description: What an awesome game. Faraway really nails it with fantastic artwork and a great soundscape. Swivel and glide through an a-cultural clutch of ruins to collect various brass implements, handwritten notes, and magic tiles. After the first 7 levels you will be invited to spend an additional $2.99 to keep playing and I wouldn’t be surprised if you wanted to pony up because this is a great puzzle world.
In terms of difficulty, Faraway does a great job of escalating things through the levels and introducing new game mechanics. Complete with cool contraptions Faraway includes an ancient system of electrical( or is pneumatic?) wiring to work with and also some laser satellites of antiquity. This is the type of game where you can re-play levels to improve your score by collecting all 3 of the handwritten notes from your unseen friend instead of merely 1 or 2 of them. I did not bother to do that but it is a nice dimension to keep the game engaging even after you’ve played through. And, if you’re into that #desertlife, I highly recommend Sphinx.
For the sake of transparency, I should tell you that this game made me sort of motion sick. The viewer does not give you 360 degree rotation so some rooms feel kind of stuck and weird. That’s really my only complaint though.
Difficulty Elements: great cascade | both readily apparent and invisible puzzle arrays | esoteric interfaces | no Absurdity | both typical and unique solves