Mirror

Published by hozdesign. I played this on android.

The Short: A funny twist on escape games and mind bending details. Too bad hozdesign made it and not somebody else. Maybe then I would have had fun.

Recommended if you like potted plants, alternate dimensions, wall decals

Description: Welcome to the MIRROR room. It looks relatively calm at first. Maybe some kind of lobby or waiting area? But just when you think you’re settling in, this game throws you a disorienting curve ball. Absurdity reigns as you conduct trial and error tests on the various puzzle arrays in MIRROR. Cat decals, bath tubs and an authentic bizzarro world (a la Star Trek) await you and your sleuthing abilities. Unfortunately though, this game is probably going to defeat you.

I have a LOT of beef with other hozdesign games so playing MIRROR is part of my ongoing campaign to play every single thing that hozdesign has created. I want to judge them fairly. MIRROR was fun to play for an hour or so but shortly fell into the typical trap that hozdesign always sets. They create puzzles that require heroic leaps of logical inference.

They like to set up elaborate codices as reference material to solve puzzle arrays. For example, a grid that equates numbers to Greek letters. Fine. But then that single codex will actually apply to more than one puzzle which is difficult for a player to discern in the moment. But the most insane thing that they do — and they do it all the time– is creating solutions that involve two or more codices which all simultaneously apply to one puzzle. You are expected to figure out which codex is primary, which ones are secondary and the order in which information must be translated across each system. The sensation is literally nightmarish.

I don’t think MIRROR is possible to solve without a walkthrough. So while it gets lots of points for being very clever, I just cannot recommend this game in good faith.

 

Difficulty: Beyond Hard
Difficulty Elements:  a lot of cascade | both readily apparent & invisible puzzle arrays | esoteric interfaces | a lot of Absurdity | unique solves

RED

Published by hozdesign. I played this on android.

The Short: More RED flags, courtesy of hozdesign

Recommended if you like dark alleyways, tomatoes

Description: Let’s begin with what is good about this game. Aesthetically, RED is cool. A nighttime puzzle complete with eerie lighting and harmonious cricket noises. RED follows a typical escape game trope of presenting a weird and spooky vibe while never actually delivering any horror elements. It’s like a zen garden of creepy, after-dark hangouts. I like it.

What I didn’t like about RED is the extreme difficulty.  I was very suspicious of this game because I had a really terrible experience playing ESC which is another game by hozdesign. RED turned out to be eminently more solvable but still, the finale puzzle of this game was beyond hard. It was actually just straight up sadistic. Even after a concerted effort to solve it (and I really thought I was on the right track), I finally succumbed to watching a walk through. I had to read and re-read this solution three times to make sure I grasped what it was telling me. Hozdesign really fails at creating puzzles that have one, understandable solution that truly contains a “eureka” moment regardless if you solve it or have it shown to you. Instead, they tend to offer up puzzles so complex and multi-faceted that it’s fairly impossible to know you’re on the right track even when you’re halfway through.

Games are no fun when the creators don’t play fair. Sorry, RED but I’m just not a fan.

Difficulty Level: Beyond Hard
Difficulty Elements: good cascade | both readily apparent & invisible puzzle arrays | esoteric puzzle interfaces| no Absurdity | unique solves

Escape Game – Cubes

Published by Brazen Cat. I played this on android. 

The Short: Fun and hard and rainbows!!

Recommended if you like Rubik’s cubes, spatial reasoning, Bauhaus

Description: This game was hard! I loved it though. Escape Game – Cubes is an anonymous white room with rainbow cubes that create a very abstract and brainy puzzle experience. There’s no sense of story to this game but makes up for it in spades with the super cool design and fantastic puzzle cascade.

One of my favorite things in an escape game is when you unlock a new area of the puzzle and get to explore a new space/puzzle array. Escape Room – Cubes provides a fun little revelation about half-way through and it was a genuine small delight. I wouldn’t recommend this game for a beginner just because the puzzles are quite hard but it’s a fairly straight forward game universe as opposed to something zany-balls like Escape from Escape Room  so if you’re green but feeling plucky, give it a spin.

Difficulty Level: Hard
Difficulty Elements: good cascade | both readily apparent and invisible puzzle arrays | esoteric interfaces | some Absurdity | both typical & unique solves