Published by Pixibots. I played this on android.

The Short:  Fun with hieroglyphics minus the worry of raising the dead.

Recommended if you like runes, grids, neutral tones

Description: Cryptica is not an escape game. It’s a spatial reasoning puzzle game with sort of an Aztec-y aesthetic. In each level, you are presented with a grid. The grid contains at least one Active Stone and that Active Stone’s match-spot. You must move the Active Stone or Stones to their respective match spots to win. The trick in this game comes when you get multiple Active Stones. All Active Stones move in unison so when you move an individual stone once to the left, you move all of the Active Stones once to the left. The game is further complicated by Inactive Stones that work to block the Active Stones.

I love the shit out of this game. It has a really intuitive interface, great audio accompaniment to game play, and it’s challenging in just the right way. This is also a game where you can really get “in the zone” by playing multiple levels in a row, your brain really starts to think along the grid. The next time you’re meeting someone for coffee, especially your one friend who is always 15 minutes late, download Cryptica and feel the time fly by.

Difficulty Level: Medium
Difficulty Elementsreadily-apparent puzzles


Escape Game – Cubes

Published by Brazen Cat. I played this on android. 

The Short: Fun and hard and rainbows!!

Recommended if you like Rubik’s cubes, spatial reasoning, Bauhaus

Description: This game was hard! I loved it though. Escape Game – Cubes is an anonymous white room with rainbow cubes that create a very abstract and brainy puzzle experience. There’s no sense of story to this game but makes up for it in spades with the super cool design and fantastic puzzle cascade.

One of my favorite things in an escape game is when you unlock a new area of the puzzle and get to explore a new space/puzzle array. Escape Room – Cubes provides a fun little revelation about half-way through and it was a genuine small delight. I wouldn’t recommend this game for a beginner just because the puzzles are quite hard but it’s a fairly straight forward game universe as opposed to something zany-balls like Escape from Escape Room  so if you’re green but feeling plucky, give it a spin.

Difficulty Level: Hard
Difficulty Elements: good cascade | both readily apparent and invisible puzzle arrays | esoteric interfaces | some Absurdity | both typical & unique solves


Published by Martin Magni. I played this on android.  

In Short:  A superb game. Mekorama may be the lilliputian puzzle maze experience you’ve been craving all your life.
Recommended if you like legos, twee, Pixar
You are an adorable robot. Your giant baby eye is so top heavy that whenever you walk, you wobble like an irresistible robot toddler. Or maybe you an alien? Regardless, Mekorama is about mazes. Beautifully imagined, elaborately designed, Mekorama breathes new life into smooth, pixelated gamescapes that dominated an earlier age of puzzle games. In terms of difficulty, I found this game challenging almost right away but I’m not good at spatial reasoning. I become disoriented even in familiar spaces (I once got lost inside my high school when I was a junior). In Mekorama things quickly became too difficult for me  but I sense that this game would be difficult even for people who don’t have my proneness to becoming lost.


The mazes are not straightforward. You duck and weave through turrets, caves and towers. The only puzzling involved here is operating moving parts like bridges, elevators, or rotating spiral grates to alter each tiny building’s navigational routes. Mekorama is Tetris‘s cute pie cousin with the mega-watt eyelashes.


More photos because this game is so cool looking: