Aesthetic, cartoonish, cascade, cute, Genre, Seal of Goodness, Special Qualities, straightforward

Matryoshka

Published by Kotorinosu. I played this on android

The Short: Fantastic game. Do I detect a bit of humor at my expense?

Recommended if you like tranquil blues and Russian nesting dolls

Description: It has been a little while since I actually played this game but I wanted to get this post out of my draft queue so I’m going to do this purely from memory.

This game is medium hard. Kotorinsosu really succeeds at making games with good cascade.  Matryoshaka is no exception. Puzzle areas and tools tend to get re-used which expands the potentials in the game and makes gameplay a more dynamic experience.

Something else I really like about Matryoshka is the vague sense of cheekiness about how all of the different puzzles work together. I credit this as a design success. So much of what’s enjoyable about an escape game is learning the “rules” of the tiny space you’re invading. Really good creators know how to include a certain self-contained attitude or tone within the gamescape such that when you successfully solve something you can also roll your eyes a little, as if a good friend has done something that is just “so them.”

Difficulty Level: Medium
Difficulty Elements: cascade| esoteric puzzle arrays

Aesthetic, Genre, realistic, straightforward

One Room Escape

Published by ToiGames. I played this on android.

The Short: Turns out that “standard issue” and “snooze fest” are flip sides of the same coin.

Recommended if you like sensible living room design

Description: One Room Escape is fine. I’m being rude by implying that this game is boring because there’s really nothing wrong with it. And yet, I struggled to find anything noteworthy to write about here. One Room Escape has good puzzle difficulty. Explore a bookcase, a desk, and some hilariously bland decorative objects to find your keys and codes. This game is somewhat challenging so it gets point for that. From a design standpoint, this is a pretty well-rendered version of your one successful friend’s super nice living room. It’s a straight up regular, vacation escape game.

Difficulty Level: Easy – Medium
Difficulty Elements: tricky ending | readily-apparent puzzle arrays | low cascade

Aesthetic, cartoonish, fantasy, Genre, straightforward

Kalaquli R

Published by 58 Works. I played this on android.

The Short: Kalaquli is a better escape game than most but it’s missing a crucial ingredient: cascade.

Recommended if you like tea houses under siege

Description: I like all of the following things about Kalaquli R: First, the aesthetics are good. Set in a Japanese(?) tea house that’s beset by dart-blowing ninjas, Kalaquili R features cool sliding doors, secret compartments and samurai artwork. As with the visuals, the sound in Kalaquli R succeeds at creating a cohesive place and mood. Second, I really love it when games “open up” as the game proceeds. Kalaquli R has multiple tiers as you move through the game though I can’t say that they get harder or anything. The world merely expands. Puzzle quality was decent though definitely on the medium-easy side.

What’s missing from Kalaqui R is a sense that the puzzles interlock and relate to each other. Instead, it’s more of a fixed set of different puzzle areas that you extinguish, one at a time. A perfect example of this is the courtyard in this game. It’s an entire “room” and yet only 2 puzzles derive from it. Many escape games suffer from lack of cascade but Kalaqui R was a surprising one to fall into this trap because everything else about it was above average.

Difficulty Level: Medium
Difficulty Elements:  invisible puzzle arrays | readily-apparent puzzle arrays | low cascade | no Absurdity

Aesthetic, Bad, Genre, realistic, straightforward

Escape Game “ESC”

Published by hozdesign. I played this on android.

The Short: Betrayal.

Recommended if you like true disappointments. Not the easy kind. The real kind.

Description: Okay. I am going to majorly ding on this game but I don’t want to do so frivolously.  Let me start at the beginning with ESC.

Continue reading “Escape Game “ESC””

Aesthetic, cartoonish, cascade, fantasy, Genre, Seal of Goodness, Special Qualities, straightforward

Sphinx

Published by Kotorinosu. I played this on android.

The Short: Who doesn’t love a good old puzzle-jaunt through an ancient pyramid? 

Recommended if you like Ancient Egypt, the sound of your own footsteps

Description: Sphinx rocks! Really nice design aesthetic with both visuals and sound. I also really dug the Items design. The aesthetic here reminds me of a lot of flash animation. Well textured and cartoon-y, Sphinx contains hidden chambers, bizarre contraptions and plenty of golden statues to stare at you as you proceed through the game. Items are non-static even in your inventory and you can combine/deconstruct items to create new implements. Item crafting is always a really awesome aspect to an escape game because it expands the potential solutions at your disposal and makes the game more dynamic overall. Sphinx also “opens up” as the game proceeds and I would argue that this game actually increases in difficulty through the levels.

Difficulty Level: Medium
Difficulty Elements: esoteric puzzle arrays | cascade | item construction/deconstruction

 

Aesthetic, Genre, straightforward, vacation

Escape a Parisian Hotel

Published by FUNKYLAND. I played this on android.

The Short: Fun. Cute. Relaxing.

Recommended if you like frilly bedspreads, tremendous armoires, imaginary room service

Description: Escape a Parisian Hotel is a quintessential “Vacation” escape game. You’re in fancy hotel room space and you must escape in order to get to your fancy dinner reservation. I liked this game even though it’s really nothing special. Also, I actually kinda liked the music.

Difficulty Level: Easy
Difficulty Elements:  readily-apparent puzzle arrays | low cascade | no Absurdity